It's not a bad thing when you have too many players wanting to play Make Ready! locally. Keith was busy running a couple of games at his place and I was sent to the book store, J&B's in Trenton, to educate Josh in the ways of the Russian army.
in his central sector with a very handy woods up front. I screened this wood with my Con Msk(O) troops while he filled it with his lights troops and I went heavy on both sides of the woods with my Irr Msk(O) to the left and both of my commands with horse on the flanks. Josh's strong horse command was on the left but he had basically 2 commands behined, in and to the right of the woods and this initially worried me as this was my weaker side.
Josh opted to bring in his heavy horse in dribs and drabs which just got the @$%& shot out of it and what did make it into contact was out matched. Unfortunatly for Josh this is not an uncommon reaction for anyone when facing the Russian army for the first time ... it's the deer in the head lights syndrome. Russian's are every where! What do you do? He is worried about my flanking horse and grens advancing up. PIPs could have been better for him and rather then putting in a mass charge he's on the defensive which is breaking up his strong horse.
Back over on the right:
Josh got his LH on the gun and Grens but his other LH is in some serious horse trouble. Again too little of a commitment if the plan is to fight Russia frontally. You can't win in attrition against Russia, the army is big with higher shake and break points. Once again the dice were not kind to Josh. Except for the lone LH. double over laps and he wins the fight sending me off running from him! It took me 3 attempts at swarming this horse before it died!
The end is near on the left:
With the initial horse attack crushed Josh's left side is now shaken, out gunned and flanked. The Russian horse now go in after threatening for so long to mop it up.
Back on the right:
Josh finally pushes on the right side with his grens but he is still hesitant with his Muskets since they are (I) so he hangs back a bit looking to get my Cr(O) in front of my lines. I'm not sure if his lights should be leaving the woods because with his left side broken they are some easy pickings out of the woods. Josh did manage to silence my gun on this side. Those grens are on the wrong target ... get one on that gun! Where are the PIPs when you need them.
End of game:
Looking from the left you can see the Russian horse eating up the broken command here. I've limbered up my howitzers to move them to the right but it's not required as I've destroyed enough troops from the other 2 commands to break his army. The losses for the Russian's today ... 3 stands. PIP's were great for Russia today and the combat dice were fair as well.
Josh could have used a bit more luck ... especially with his PIP dice. Otherwise for his 5th game or so he is catching on fast. The game was quicked paced which makes it a lot of fun and once he figures out the strengths and weaknesses of the troop types he will be a force to be dealt with!
So I hope you enjoyed this recap of our game. I expect my next encounter with Josh to be a bit tougher and I look forward to it.